Client: add UI class (#6)
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@ -1,27 +1,67 @@
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"use strict";
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// Global object for debugging purposes
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// Global objects for debugging purposes
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let client;
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let ui;
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// Execute this on start (wrapped in an anonymous function)
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(function() {
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const wsUri = AppSettings.serverWsUri;
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client = new Client(wsUri);
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/**
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* Class for handling the UI.
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*/
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class UI {
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constructor() {
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this.client = null;
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// Test events
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client.on("initialized", () => {
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// Initialize the UI
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this.initUI();
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// TODO start client only after the user entered their nickname
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this.initClient();
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}
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/**
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* Initialize the web UI.
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*/
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initUI() {
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// TODO stub
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}
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/**
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* Create instance of Client and initialize connection.
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*/
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initClient() {
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const wsUri = AppSettings.serverWsUri;
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this.client = new Client(wsUri);
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// Subscribe to Client events
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this.client.on("initialized", this._onClientInit.bind(this));
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this.client.on("disconnected", this._onClientDisconnect.bind(this));
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this.client.on("connectionError", this._onClientError.bind(this));
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this.client.on("receivedMessage", this._onClientReceivedMessage.bind(this));
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}
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_onClientInit() {
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console.log("UI: Connection initialized!");
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// Send a test message
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client.sendChatMessage("Meow meow! :3");
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});
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client.on("disconnected", () => {
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this.client.sendChatMessage("Meow meow! :3");
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}
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_onClientDisconnect() {
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console.log("UI: Connection closed!");
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});
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client.on("connectionError", () => {
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console.log("UI: Connection error! :()");
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});
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client.on("receivedMessage", (msg) => {
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}
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_onClientError() {
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console.log("UI: Connection error! :(");
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}
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_onClientReceivedMessage(msg) {
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console.log("UI: Message from '" + msg.from + "', text: '" + msg.text + "'");
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});
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}
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}
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// Execute this on start (wrapped in an anonymous function)
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(function() {
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// TODO
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ui = new UI();
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client = ui.client;
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})();
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